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| | #1 |
| Jetsetter ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005 Location: Sweden
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| Cars being sound recorded for TV/computer games. So of you probably know it but don't think about it that much but cars to actually get sound recorded for games and it looks like this when it all goes down. When they are tested they are inned pushed very hard, up to 8000-10 000rmp before they change gear. I don't have anything more to say, just enjoy the pictures. ![]() ![]() ![]() ![]() ![]() ![]() Yes, craches are also recorded. ![]() ![]() Last edited by Centurion; 11-29-2005 at 12:36 PM.. |
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| | #2 |
| Connoisseur Moderator Emeritus ![]() ![]() ![]() ![]() Join Date: Sep 2005 Location: --Poconos, PA.-- 2005 Aston Martin DB9
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| Re: Cars being sound recorded for TV/computer games. Very cool, Luw... never knew it was like that!!! As real as can be i guess!!! Ooooh, and crashes!!! Doh! |
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| | #3 |
| Devotee ![]() Join Date: Sep 2005
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| Re: Cars being sound recorded for TV/computer games. One great example would be the M5 in GT4. That car sounds more or less exactly the same as in real life. The most amazing thing is that it was on GT4 Prologue before the public ever had any clue what the car sounded like. That's how advanced games are these days. WHy they don't do those measurements in an acoustic lab, I don't know. The sound would be that much clearer. |
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| | #4 |
| Jetsetter ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005 Location: Sweden
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| Re: Cars being sound recorded for TV/computer games. Most game developers are really dedicaded and the gmae industry is a billion dollar industry and the budget for some games exceeds 100 million dollars. I allways say that the picture is only half the experience and that good authentic sound reproduction is as important as good graphics. PGR3 game play video in HDTV quality: - ONLY REGISTERED AND ACTIVATED USERS CAN SEE ALL LINKS - CLICK HERE TO REGISTER |
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| | #5 | |
| Devotee ![]() Join Date: Sep 2005
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| Re: Cars being sound recorded for TV/computer games. Quote:
I haven't gotten very far yet, but that's just my first impressions. | |
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| | #6 |
| Enthusiast ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
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| Re: Cars being sound recorded for TV/computer games. Member Adam from M5board.com had his RUF taken by Polyphony for a few shots and recordings to be put in GT4. So ya theyre pretty advanced these days. |
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| | #7 | |
| Jetsetter ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005 Location: Sweden
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| Re: Cars being sound recorded for TV/computer games. Quote:
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| | #8 | |
| Fanatic ![]() ![]() Join Date: Sep 2005 Location: Sydney, NSW, Australia
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| Re: Cars being sound recorded for TV/computer games. Quote:
Those crashes are funny, though. Now how long will it be before the companies make some standardised recordings to they don't have to do it over again each time, and share the costs? Or is that as likely as Mercedes and BMW platform sharing? ![]() | |
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| | #9 | |
| Devotee ![]() Join Date: Sep 2005
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| Re: Cars being sound recorded for TV/computer games. Quote:
As for the cities, as far as I can see, there's: London, LA, NY, something else (can't remember) and Nurburgring. THAT's IT... as of now that is. | |
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| | #10 | |
| Devotee ![]() Join Date: Sep 2005
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| Re: Cars being sound recorded for TV/computer games. Quote:
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